![]() I included my standard set of dialog portraits for RPGmaker without helmet, in portraits2 and portraits 3 2 words about the inner name "Ansaksie": this character is inspired by the omonimous komato ninja in Iji, by Daniel Remar, here i keep the name for compatibility reasons. Since in battle she wears an helmet, it wouldn't make sense to create 13 dialog portraits of her. the sprite must be renamed, with the inner name you want to give to the character (in the following example: "Ansaksie") followed by %(6) Ansaksie%(6).png Also, the white space on the right and on the bottom of the sprite has been left purposely, the RPG maker engine expects to cut and render on screen 1/24 of the width and 1/8 of the height, if you simply load the sprite into an RPGmaker mv game (with the appropriate plugins) and rename it properly, it should work fine. Because of the peculiar proportions, i deemed the animations require 6 frames instead of the canonic 3 or 4, so to implement this in an RPGmaker product, the application will require plugins from this page. You must credit whtdragon and myself if you use these parts Over 450 parts to make your dream characters Have a bunch of options for eyes, noses, eyebrows, facial marks, and hair Kid beast ears and tails, as well as some outfits and accessories for some spooky costumes. ![]() ![]() RPG Maker MV Super Nintendo Entertainment System Role-playing game Basic. Here're links to the packs where you can go ahead and grab these new parts. This is a new standard for RPG maker sprites, i did some, i'll publish them soon, but i didn't draw appropriate tilesets for this scale, yet. Sprite Animation 2D computer graphics, sprite transparent background PNG.
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